Noviliti Labs

Every dream, possible.

We build the technology behind new worlds.

Noviliti Labs explores AI for 3D creation, interactive worlds and the tools behind them. We pair research with hands-on game development, so ambitious ideas are tested against real production work.

Illustration: an isometric landscape of mountains and valleys built from blocks

Our vision

A world where creativity has no barriers and every dream can be made real.

The next generation of games, films and art should be shaped by the people with the best ideas, not only by the biggest budgets. We want to help build the technology that makes that possible.

Research and production

Research, tested in real worlds.

We believe creative technology should be tested against real creative problems. Making a game of our own gives us a practical place to study what it takes to build detailed 3D worlds, create convincing characters and deliver interactive experiences on everyday hardware.

That game is AlpineFall. The questions on our research page come from making it, and that is where our ideas get tried first.

  • WorldsTerrain, snow, lighting and atmosphere across a large explorable space.
  • CharactersModelling, rigging, animation and facial expression.
  • PerformanceKeeping a modern renderer smooth on consumer graphics cards.
  • WorkflowAI-assisted development, procedural tools and automated checks.
Illustration: the same piece of terrain three times, as a wireframe blockout, as grey form, and finished in colour
BlockoutFormFinished

What we are building

Projects

A screenshot from AlpineFall: skiers racing through a snowy forest at sunset, with the lights of Valmont below

Our first game

AlpineFall

A cinematic skiing adventure on a mountain with too many secrets, built in Unity 6 with HDRP and Blender. Its production problems, from detailed terrain and snow to characters and performance on consumer graphics cards, shape the questions we work on.

  • Unity 6 and HDRP
  • Blender
  • Characters and animation
  • Real-time performance
Visit alpinefallgame.com

Our approach

How we work

  1. 01

    Human creativity first.

    Technology should expand what people can create, while the artistic decisions stay in human hands.

  2. 02

    Built and evaluated in practice.

    Ideas are tested against real workflows, technical limits and creative requirements before we call them useful.

  3. 03

    Curiosity backed by engineering.

    We take on hard technical problems through experiments, measurement and iteration.

Our commitments to creators

Where we are headed

From our own work to every creator.

A long-term direction, not a schedule. We are at the first step.

  1. Today We are here

    Explore and build

    Research, internal tools and our own game production: finding out what actually works.

  2. Next

    Reusable technology

    Turning what proves itself in production into dependable tools that other teams could use.

  3. Beyond

    Broader access

    Putting sophisticated world-building technology within reach of independent developers, artists and small studios.

Building something ambitious?

We would like to connect with researchers, developers, artists and partners exploring the future of interactive worlds.